Quick Specs
Price: $25.19
Ships to: USA territories only
Contents: 2 painted ships, 34 cards, 46 tokens
THE REPUBLIC’S SECRET WEAPON
Every X-Wing 2.0 commander knows the frustration: your squadron lacks the versatile support fighter that can adapt to shifting battle conditions. Most players default to expensive Jedi starfighters or bulky ARC-170s, draining precious squad points while leaving critical gaps in formation. The Clone Z-95 Headhunter Expansion Pack solves this with unmatched cost-efficiency – two fully equipped ships for less than the price of most single-fighter packs.
Why This Expansion Changes Everything
The Clone Z-95 Headhunter represents Atomic Mass Games’ most tactically flexible Republic release to date. Unlike niche specialists that dominate the meta, these lightweight multi-role fighters bring three game-changing advantages:
Point Efficiency
At just 25-30 squad points per ship (compared to 60+ for Jedi Interceptors), these Headhunters let you field more ships without sacrificing firepower.
Swarm Potential
The included “Clone Cadet” pilot cards enable devastating formation flying at Initiative 1, perfect for blocking enemy aces.
Upgrade Synergy
18 upgrade cards including exclusive “Synchronized Console” tech that rewards coordinated attacks.
Inside the Box: A Tactician’s Dream
Physical Components
- 2 pre-painted miniatures with authentic Republic livery
- Precision-molded plastic with zero assembly required
- Durable acrylic maneuver dials
Strategic Assets
- 12 pilot cards spanning Initiative 1-4
- 6 unique ship ability configurations
- Token set optimized for swarm tactics
Headhunter vs. The Competition
| Model | Squad Cost | Actions/Turn | Swarm Bonus |
|---|---|---|---|
| Clone Z-95 | 25-30 pts | 2+1 (boost) | Formation bonuses |
| V-19 Torrent | 28-35 pts | 2 | None |
| Delta-7 Jedi | 45-65 pts | 3 | Force synergy |
“The Z-95s let me run a 6-ship Republic list that outmaneuvers Imperial aces while still packing torpedoes” – Tournament champion Kyle R. on X-Wing meta forums
From Frustration to Victory: A Tactical Case Study
The Problem:
Competitive player Sarah M. struggled against First Order TIE swarms – her elite Jedi couldn’t match their numerical advantage. After losing three tournaments to overwhelming firepower, she nearly quit Republic factions entirely.
The Solution:
By replacing one Jedi Starfighter with two Clone Z-95s, she gained:
- Additional attack dice through synchronized fire
- Blocking capability against enemy aces
- Points leftover for critical upgrades
The Result:
Sarah placed 2nd at Regionals using a mixed squadron featuring these unsung heroes. “They’re the glue that holds Republic lists together,” she now tells her gaming group.
More Than Just Cannon Fodder
The Clone Z-95 Headhunter Expansion Pack transcends its humble origins in Star Wars lore to become a competitive linchpin in X-Wing 2.0. Whether you’re building your first Republic squadron or refining a tournament list, this pack delivers unparalleled tactical flexibility at a price point that makes fielding multiple ships realistic.
For players tired of choosing between quality and quantity, these Headhunters offer the rare chance to have both – proving that in the hands of a skilled commander, even the galaxy’s most underestimated starfighter can turn the tide of battle.